
SWEP.PrintName = "PewPew"
SWEP.WorldModel = "models/weapons/w_rocket_launcher.mdl"
SWEP.Automatic = false
SWEP.AngleOffset = Angle( 0, 180, 0 )
SWEP.BuggyOffset = Vector( 2,-1.9,6 )
SWEP.Offset = Vector( 15,0,3 ) -- X = Forward, Y = Side, Z = Up
-- Currently no support for class deriving.

function SWEP:PrimaryAttack( targetEnt )
	-- targetEnt is any entity that the player has locked onto.
	
	self:FireBullet( targetEnt )
	self:NextAttack( CurTime() + 0.1 )
	
end

function SWEP:Think()
end

function SWEP:DrawHUD()

	local m_x, m_y = gui.MousePos()
	self:DrawCrosshair( m_x, m_y, 2 ) -- MouseX, MouseY, Speed at which the crosshair rotates.

end
